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| Name | FAnimSubsystem_PropertyAccess |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem_PropertyAccess.h |
| Include Path | #include "Animation/AnimSubsystem_PropertyAccess.h" |
Syntax
USTRUCT ()
struct FAnimSubsystem_PropertyAccess : public FAnimSubsystem
Inheritance Hierarchy
- FAnimSubsystem → FAnimSubsystem_PropertyAccess
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Library | FPropertyAccessLibrary | Animation/AnimSubsystem_PropertyAccess.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPropertyAccessLibrary & GetLibrary() |
Access the property access library | Animation/AnimSubsystem_PropertyAccess.h |
Overridden from FAnimSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnLink
(
FAnimSubsystemLinkContext& InContext |
Override point to perform subsystem class data initialization on class link | Animation/AnimSubsystem_PropertyAccess.h | |
virtual void OnPostLoad
(
FAnimSubsystemPostLoadContext& InContext |
Override point to perform subsystem class data initialization post-load | Animation/AnimSubsystem_PropertyAccess.h | |
virtual void OnPostUpdate_GameThread
(
FAnimSubsystemUpdateContext& InContext |
Override point to process game-thread data per-frame. | Animation/AnimSubsystem_PropertyAccess.h | |
virtual void OnPostUpdate_WorkerThread
(
FAnimSubsystemParallelUpdateContext& InContext |
Override point to process worker-thread data per-frame. | Animation/AnimSubsystem_PropertyAccess.h | |
virtual void OnPreUpdate_GameThread
(
FAnimSubsystemUpdateContext& InContext |
FAnimSubsystem interface | Animation/AnimSubsystem_PropertyAccess.h | |
virtual void OnPreUpdate_WorkerThread
(
FAnimSubsystemParallelUpdateContext& InContext |
Override point to process worker-thread data per-frame. | Animation/AnimSubsystem_PropertyAccess.h |