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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimSubsystem_PropertyAccess
Description
Override point to process game-thread data per-frame. Called after event-graph-related work (e.g. NativeUpdateAnimation and BlueprintUpdateAnimation)
Virtual Inheritance
- FAnimSubsystem::OnPostUpdate_GameThread → FAnimSubsystem_PropertyAccess::OnPostUpdate_GameThread
| Name | OnPostUpdate_GameThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem_PropertyAccess.h |
| Include Path | #include "Animation/AnimSubsystem_PropertyAccess.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSubsystem_PropertyAccess.cpp |
virtual void OnPostUpdate_GameThread
(
FAnimSubsystemUpdateContext & InContext
) const