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Base structure for all anim subsystem class data
| Name | FAnimSubsystem |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem.h |
| Include Path | #include "Animation/AnimSubsystem.h" |
Syntax
USTRUCT ()
struct FAnimSubsystem
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAnimSubsystem() |
Virtual destructor | Animation/AnimSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnLink
(
FAnimSubsystemLinkContext& InContext |
Override point to perform subsystem class data initialization on class link | Animation/AnimSubsystem.h | |
virtual void OnPostLoad
(
FAnimSubsystemPostLoadContext& InContext |
Override point to perform subsystem class data initialization post-load | Animation/AnimSubsystem.h | |
virtual void OnPostLoadDefaults
(
FAnimSubsystemPostLoadDefaultsContext& InContext |
Override point to perform subsystem instance data initialization post-load | Animation/AnimSubsystem.h | |
virtual void OnPostUpdate_GameThread
(
FAnimSubsystemUpdateContext& InContext |
Override point to process game-thread data per-frame. | Animation/AnimSubsystem.h | |
virtual void OnPostUpdate_WorkerThread
(
FAnimSubsystemParallelUpdateContext& InContext |
Override point to process worker-thread data per-frame. | Animation/AnimSubsystem.h | |
virtual void OnPreUpdate_GameThread
(
FAnimSubsystemUpdateContext& InContext |
Override point to process game-thread data per-frame. | Animation/AnimSubsystem.h | |
virtual void OnPreUpdate_WorkerThread
(
FAnimSubsystemParallelUpdateContext& InContext |
Override point to process worker-thread data per-frame. | Animation/AnimSubsystem.h |