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A library of property paths used within a specific context (e.g. a class)
| Name | FPropertyAccessLibrary |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PropertyAccess.h |
| Include Path | #include "PropertyAccess.h" |
Syntax
USTRUCT ()
struct FPropertyAccessLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PropertyAccess.h | |||
FPropertyAccessLibrary
(
const FPropertyAccessLibrary& Other |
PropertyAccess.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasBeenPostLoaded | bool | Whether this library has been post-loaded. | PropertyAccess.h | |
| CopyBatchArray | TArray< FPropertyAccessCopyBatch > | All copy operations. | PropertyAccess.h | |
| DestAccesses | TArray< FPropertyAccessIndirectionChain > | All destination accesses (that are copied to our instances). | PropertyAccess.h | |
| DestPaths | TArray< FPropertyAccessPath > | All destination paths. | PropertyAccess.h | |
| Indirections | TArray< FPropertyAccessIndirection > | Indirections. | PropertyAccess.h | |
| PathSegments | TArray< FPropertyAccessSegment > | All path segments in this library. | PropertyAccess.h | |
| SrcAccesses | TArray< FPropertyAccessIndirectionChain > | All source property accesses. | PropertyAccess.h | |
| SrcPaths | TArray< FPropertyAccessPath > | All source paths. | PropertyAccess.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPropertyAccessLibrary & operator=
(
const FPropertyAccessLibrary& Other |
PropertyAccess.h |