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API > API/Runtime > API/Runtime/Engine
| Name | FActorComponentInstanceSourceInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include Path | #include "ComponentInstanceDataCache.h" |
Syntax
USTRUCT ()
struct FActorComponentInstanceSourceInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ComponentInstanceDataCache.h | |||
FActorComponentInstanceSourceInfo
(
const UActorComponent* SourceComponent |
ComponentInstanceDataCache.h | ||
FActorComponentInstanceSourceInfo
(
TObjectPtr< const UObject > InSourceComponentTemplate, |
ComponentInstanceDataCache.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceComponentCreationMethod | EComponentCreationMethod | The method that was used to create the source component | ComponentInstanceDataCache.h | |
| SourceComponentTemplate | TObjectPtr< const UObject > | The template used to create the source component | ComponentInstanceDataCache.h | |
| SourceComponentTypeSerializedIndex | int32 | The index of the source component in its owner's serialized array when filtered to just that component type | ComponentInstanceDataCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencedObjects
(
FReferenceCollector& Collector |
ComponentInstanceDataCache.h | ||
bool MatchesComponent
(
const UActorComponent* Component |
Determines whether this component instance data matches the component | ComponentInstanceDataCache.h | |
bool MatchesComponent
(
const UActorComponent* Component, |
ComponentInstanceDataCache.h |