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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
EComponentCreationMethod |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include Path |
#include "ComponentInstanceDataCache.h" |
Syntax
enum EComponentCreationMethod
{
Native,
SimpleConstructionScript,
UserConstructionScript,
Instance,
}
Values
| Name |
Remarks |
| Native |
A component that is part of a native class. |
| SimpleConstructionScript |
A component that is created from a template defined in the Components section of the Blueprint. |
| UserConstructionScript |
A dynamically created component, either from the UserConstructionScript or from a Add Component node in a Blueprint event graph. |
| Instance |
A component added to a single Actor instance via the Component section of the Actor's details panel. |