Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorComponentInstanceSourceInf-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ComponentInstanceDataCache.h | |||
FActorComponentInstanceSourceInfo
(
const UActorComponent* SourceComponent |
ComponentInstanceDataCache.h | ||
FActorComponentInstanceSourceInfo
(
TObjectPtr< const UObject > InSourceComponentTemplate, |
ComponentInstanceDataCache.h |
FActorComponentInstanceSourceInfo()
| Name | FActorComponentInstanceSourceInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include Path | #include "ComponentInstanceDataCache.h" |
FActorComponentInstanceSourceInfo()
FActorComponentInstanceSourceInfo(const UActorComponent *)
| Name | FActorComponentInstanceSourceInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include Path | #include "ComponentInstanceDataCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ComponentInstanceDataCache.cpp |
FActorComponentInstanceSourceInfo
(
const UActorComponent * SourceComponent
)
FActorComponentInstanceSourceInfo(TObjectPtr< const UObject >, EComponentCreationMethod, int32)
| Name | FActorComponentInstanceSourceInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include Path | #include "ComponentInstanceDataCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ComponentInstanceDataCache.cpp |
FActorComponentInstanceSourceInfo
(
TObjectPtr < const UObject > InSourceComponentTemplate,
EComponentCreationMethod InSourceComponentCreationMethod,
int32 InSourceComponentTypeSerializedIndex
)