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Component space poses.
| Name | FA2CSPose |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
Syntax
USTRUCT ()
struct FA2CSPose : public FA2Pose
Inheritance Hierarchy
- FA2Pose → FA2CSPose
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FA2CSPose() |
Animation/AnimInstance.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneContainer | const FBoneContainer * | Pointer to current BoneContainer. | Animation/AnimInstance.h | |
| ComponentSpaceFlags | TArray< uint8 > | Once evaluated to be mesh space, this flag will be set. | Animation/AnimInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AllocateLocalPoses
(
const FBoneContainer& InBoneContainer, |
Constructor - needs LocalPoses.constructor - needs LocalPoses | Animation/AnimInstance.h | |
void AllocateLocalPoses
(
const FBoneContainer& InBoneContainer, |
Constructor - needs LocalPoses. | Animation/AnimInstance.h | |
void ConvertToLocalPoses
(
FA2Pose& LocalPoses |
Convert to local poses | Animation/AnimInstance.h | |
FTransform GetComponentSpaceTransform
(
int32 BoneIndex |
Do not access Bones array directly; use this instead. | Animation/AnimInstance.h | |
FTransform GetLocalSpaceTransform
(
int32 BoneIndex |
Returns local transform for the bone index. | Animation/AnimInstance.h | |
int32 GetParentBoneIndex
(
const int32 BoneIndex |
Get parent bone index for given bone index. | Animation/AnimInstance.h | |
bool IsValid() |
Returns if this struct is valid. | Animation/AnimInstance.h |