Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FA2CSPose
Description
Do not access Bones array directly; use this instead. This will fill up gradually mesh space bases.
Do not access Bones array directly but via this This will fill up gradually mesh space bases
| Name | GetComponentSpaceTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
FTransform GetComponentSpaceTransform
(
int32 BoneIndex
)