Navigation
Unreal Engine C++ API Reference > Runtime > Engine > EdGraph > UEdGraphNode
- UObject::Serialize()
- UEdGraphNode::Serialize()
- UK2Node_GameplayCueEvent::Serialize()
- UCustomizableObjectNodeTextureSwitch::Serialize()
- UCustomizableObjectNodeMeshSwitch::Serialize()
- UCustomizableObjectNodeFloatSwitch::Serialize()
- UCustomizableObjectNodeColorSwitch::Serialize()
- UAnimStateNodeBase::Serialize()
- UAnimStateAliasNode::Serialize()
- UAnimStateTransitionNode::Serialize()
- UAnimGraphNode_Trail::Serialize()
- UAnimGraphNode_SequencePlayer::Serialize()
- UK2Node_GetDMXFixtureType::Serialize()
- UK2Node_GetDMXFixturePatch::Serialize()
- UCustomizableObjectNodeTextureInvert::Serialize()
- UCustomizableObjectNodeTextureBinarise::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UCustomizableObjectNodeTextureToChannels::Serialize()
- UCustomizableObjectNodeSwitchBase::Serialize()
- UCustomizableObjectNodeTextureSwitch::Serialize()
- UCustomizableObjectNodeMeshSwitch::Serialize()
- UCustomizableObjectNodeFloatSwitch::Serialize()
- UCustomizableObjectNodeColorSwitch::Serialize()
- UAnimGraphNode_LayeredBoneBlend::Serialize()
- UAnimGraphNode_Fabrik::Serialize()
- UAnimGraphNode_CustomProperty::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimGraphBase::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UCustomizableObjectNodeRemoveMeshBlocks::Serialize()
- UAnimGraphNode_LinkedAnimGraphBase::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UCustomizableObjectNodeCurve::Serialize()
- UAnimGraphNode_AssetPlayerBase::Serialize()
- UAnimGraphNode_SequencePlayer::Serialize()
- UAnimGraphNode_PoseDriver::Serialize()
- UK2Node_BitmaskLiteral::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_BoneDrivenController::Serialize()
- UAnimGraphNode_BlendListByEnum::Serialize()
- UK2Node_VariableGet::Serialize()
- UCustomizableObjectNodeTextureTransform::Serialize()
- UK2Node_FunctionTerminator::Serialize()
- UK2Node_FunctionEntry::Serialize()
- UCustomizableObjectNodeExtendMaterial::Serialize()
- UAnimGraphNode_TwoBoneIK::Serialize()
- UK2Node_GetSubsystem::Serialize()
- UK2Node_DynamicCast::Serialize()
- UAnimStateAliasNode::Serialize()
- UCustomizableObjectNodeExternalPin::Serialize()
- UCustomizableObjectNodeObjectGroup::Serialize()
- UAnimGraphNode_LookAt::Serialize()
- UCustomizableObjectNodeEditMaterial::Serialize()
- UK2Node_SpawnActorFromClass::Serialize()
- UK2Node_ActorBoundEvent::Serialize()
- UK2Node_InputAxisEvent::Serialize()
- UK2Node_MathExpression::Serialize()
- UK2Node_InputAxisKeyEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ComponentBoundEvent::Serialize()
- UK2Node_AddComponent::Serialize()
- UDEPRECATED_K2Node_CastPatchToType::Serialize()
- UCustomizableObjectNodeMeshMorph::Serialize()
- UCustomizableObjectNodeLayoutBlocks::Serialize()
- UK2Node_BreakStruct::Serialize()
- UDataflowEdNode::Serialize()
- UK2Node_CustomEvent::Serialize()
- UK2Node_MakeStruct::Serialize()
- UK2Node_FunctionEntry::Serialize()
- UK2Node_MacroInstance::Serialize()
- UCustomizableObjectNodeTextureLayer::Serialize()
- UCustomizableObjectNodeMeshClipMorph::Serialize()
- UK2Node_AnimGetter::Serialize()
- UK2Node_Event::Serialize()
- UK2Node_GameplayCueEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ActorBoundEvent::Serialize()
- UK2Node_InputAxisEvent::Serialize()
- UK2Node_InputAxisKeyEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ComponentBoundEvent::Serialize()
- UK2Node_CustomEvent::Serialize()
- UAnimGraphNode_AnimDynamics::Serialize()
- UCustomizableObjectNodeMeshReshape::Serialize()
- UCustomizableObjectNodeTextureProject::Serialize()
- UK2Node_Variable::Serialize()
- UK2Node_VariableGet::Serialize()
- UK2Node_BreakStruct::Serialize()
- UK2Node_MakeStruct::Serialize()
- UCustomizableObjectNode::Serialize()
- UCustomizableObjectNodeTextureSwitch::Serialize()
- UCustomizableObjectNodeMeshSwitch::Serialize()
- UCustomizableObjectNodeFloatSwitch::Serialize()
- UCustomizableObjectNodeColorSwitch::Serialize()
- UCustomizableObjectNodeTextureInvert::Serialize()
- UCustomizableObjectNodeTextureBinarise::Serialize()
- UCustomizableObjectNodeTextureToChannels::Serialize()
- UCustomizableObjectNodeSwitchBase::Serialize()
- UCustomizableObjectNodeTextureSwitch::Serialize()
- UCustomizableObjectNodeMeshSwitch::Serialize()
- UCustomizableObjectNodeFloatSwitch::Serialize()
- UCustomizableObjectNodeColorSwitch::Serialize()
- UCustomizableObjectNodeRemoveMeshBlocks::Serialize()
- UCustomizableObjectNodeCurve::Serialize()
- UCustomizableObjectNodeTextureTransform::Serialize()
- UCustomizableObjectNodeExtendMaterial::Serialize()
- UCustomizableObjectNodeExternalPin::Serialize()
- UCustomizableObjectNodeObjectGroup::Serialize()
- UCustomizableObjectNodeEditMaterial::Serialize()
- UCustomizableObjectNodeMeshMorph::Serialize()
- UCustomizableObjectNodeLayoutBlocks::Serialize()
- UCustomizableObjectNodeTextureLayer::Serialize()
- UCustomizableObjectNodeMeshClipMorph::Serialize()
- UCustomizableObjectNodeMeshReshape::Serialize()
- UCustomizableObjectNodeTextureProject::Serialize()
- UCustomizableObjectNodeMaterial::Serialize()
- UCustomizableObjectNodeStaticMesh::Serialize()
- UK2Node_CallFunction::Serialize()
- UK2Node_AddComponent::Serialize()
- UK2Node_AnimGetter::Serialize()
- UAnimGraphNode_PoseDriver::Serialize()
- UCustomizableObjectNodeMaterial::Serialize()
- UAnimStateTransitionNode::Serialize()
- UCustomizableObjectNodeStaticMesh::Serialize()
- UK2Node_EditablePinBase::Serialize()
- UK2Node_GameplayCueEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_FunctionTerminator::Serialize()
- UK2Node_FunctionEntry::Serialize()
- UK2Node_ActorBoundEvent::Serialize()
- UK2Node_InputAxisEvent::Serialize()
- UK2Node_MathExpression::Serialize()
- UK2Node_InputAxisKeyEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ComponentBoundEvent::Serialize()
- UDEPRECATED_K2Node_CastPatchToType::Serialize()
- UK2Node_CustomEvent::Serialize()
- UK2Node_FunctionEntry::Serialize()
- UK2Node_MacroInstance::Serialize()
- UK2Node_Event::Serialize()
- UK2Node_GameplayCueEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ActorBoundEvent::Serialize()
- UK2Node_InputAxisEvent::Serialize()
- UK2Node_InputAxisKeyEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ComponentBoundEvent::Serialize()
- UK2Node_CustomEvent::Serialize()
- UK2Node::Serialize()
- UK2Node_GameplayCueEvent::Serialize()
- UAnimGraphNode_Trail::Serialize()
- UAnimGraphNode_SequencePlayer::Serialize()
- UK2Node_GetDMXFixtureType::Serialize()
- UK2Node_GetDMXFixturePatch::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UAnimGraphNode_LayeredBoneBlend::Serialize()
- UAnimGraphNode_Fabrik::Serialize()
- UAnimGraphNode_CustomProperty::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimGraphBase::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_LinkedAnimGraphBase::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_AssetPlayerBase::Serialize()
- UAnimGraphNode_SequencePlayer::Serialize()
- UAnimGraphNode_PoseDriver::Serialize()
- UK2Node_BitmaskLiteral::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_BoneDrivenController::Serialize()
- UAnimGraphNode_BlendListByEnum::Serialize()
- UK2Node_VariableGet::Serialize()
- UK2Node_FunctionTerminator::Serialize()
- UK2Node_FunctionEntry::Serialize()
- UAnimGraphNode_TwoBoneIK::Serialize()
- UK2Node_GetSubsystem::Serialize()
- UK2Node_DynamicCast::Serialize()
- UAnimGraphNode_LookAt::Serialize()
- UK2Node_SpawnActorFromClass::Serialize()
- UK2Node_ActorBoundEvent::Serialize()
- UK2Node_InputAxisEvent::Serialize()
- UK2Node_MathExpression::Serialize()
- UK2Node_InputAxisKeyEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ComponentBoundEvent::Serialize()
- UK2Node_AddComponent::Serialize()
- UDEPRECATED_K2Node_CastPatchToType::Serialize()
- UK2Node_BreakStruct::Serialize()
- UK2Node_CustomEvent::Serialize()
- UK2Node_MakeStruct::Serialize()
- UK2Node_FunctionEntry::Serialize()
- UK2Node_MacroInstance::Serialize()
- UK2Node_AnimGetter::Serialize()
- UK2Node_Event::Serialize()
- UK2Node_GameplayCueEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ActorBoundEvent::Serialize()
- UK2Node_InputAxisEvent::Serialize()
- UK2Node_InputAxisKeyEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ComponentBoundEvent::Serialize()
- UK2Node_CustomEvent::Serialize()
- UAnimGraphNode_AnimDynamics::Serialize()
- UK2Node_Variable::Serialize()
- UK2Node_VariableGet::Serialize()
- UK2Node_BreakStruct::Serialize()
- UK2Node_MakeStruct::Serialize()
- UK2Node_CallFunction::Serialize()
- UK2Node_AddComponent::Serialize()
- UK2Node_AnimGetter::Serialize()
- UAnimGraphNode_PoseDriver::Serialize()
- UK2Node_EditablePinBase::Serialize()
- UK2Node_GameplayCueEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_FunctionTerminator::Serialize()
- UK2Node_FunctionEntry::Serialize()
- UK2Node_ActorBoundEvent::Serialize()
- UK2Node_InputAxisEvent::Serialize()
- UK2Node_MathExpression::Serialize()
- UK2Node_InputAxisKeyEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ComponentBoundEvent::Serialize()
- UDEPRECATED_K2Node_CastPatchToType::Serialize()
- UK2Node_CustomEvent::Serialize()
- UK2Node_FunctionEntry::Serialize()
- UK2Node_MacroInstance::Serialize()
- UK2Node_Event::Serialize()
- UK2Node_GameplayCueEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ActorBoundEvent::Serialize()
- UK2Node_InputAxisEvent::Serialize()
- UK2Node_InputAxisKeyEvent::Serialize()
- UK2Node_InputVectorAxisEvent::Serialize()
- UK2Node_ComponentBoundEvent::Serialize()
- UK2Node_CustomEvent::Serialize()
- UAnimGraphNode_Base::Serialize()
- UAnimGraphNode_Trail::Serialize()
- UAnimGraphNode_SequencePlayer::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LayeredBoneBlend::Serialize()
- UAnimGraphNode_Fabrik::Serialize()
- UAnimGraphNode_CustomProperty::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimGraphBase::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_LinkedAnimGraphBase::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_AssetPlayerBase::Serialize()
- UAnimGraphNode_SequencePlayer::Serialize()
- UAnimGraphNode_PoseDriver::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_BoneDrivenController::Serialize()
- UAnimGraphNode_BlendListByEnum::Serialize()
- UAnimGraphNode_TwoBoneIK::Serialize()
- UAnimGraphNode_LookAt::Serialize()
- UAnimGraphNode_AnimDynamics::Serialize()
- UAnimGraphNode_PoseDriver::Serialize()
- UAnimGraphNode_Base::Serialize()
- UAnimGraphNode_Trail::Serialize()
- UAnimGraphNode_SequencePlayer::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LayeredBoneBlend::Serialize()
- UAnimGraphNode_Fabrik::Serialize()
- UAnimGraphNode_CustomProperty::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimGraphBase::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_LinkedAnimGraphBase::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_AssetPlayerBase::Serialize()
- UAnimGraphNode_SequencePlayer::Serialize()
- UAnimGraphNode_PoseDriver::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_BoneDrivenController::Serialize()
- UAnimGraphNode_BlendListByEnum::Serialize()
- UAnimGraphNode_TwoBoneIK::Serialize()
- UAnimGraphNode_LookAt::Serialize()
- UAnimGraphNode_AnimDynamics::Serialize()
- UAnimGraphNode_PoseDriver::Serialize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphNode.h |
Include | #include "EdGraph/EdGraphNode.h" |
Source | /Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphNode.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.