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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UObject::Serialize()
- UEdGraphNode::Serialize()
- UK2Node::Serialize()
- UAnimGraphNode_Base::Serialize()
- UAnimGraphNode_Trail::Serialize()
- UAnimGraphNode_SequencePlayer::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LayeredBoneBlend::Serialize()
- UAnimGraphNode_Fabrik::Serialize()
- UAnimGraphNode_CustomProperty::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimGraphBase::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_LinkedAnimGraphBase::Serialize()
- UAnimGraphNode_LinkedAnimGraph::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_AssetPlayerBase::Serialize()
- UAnimGraphNode_SequencePlayer::Serialize()
- UAnimGraphNode_PoseDriver::Serialize()
- UAnimGraphNode_LinkedAnimLayer::Serialize()
- UAnimGraphNode_BoneDrivenController::Serialize()
- UAnimGraphNode_BlendListByEnum::Serialize()
- UAnimGraphNode_TwoBoneIK::Serialize()
- UAnimGraphNode_LookAt::Serialize()
- UAnimGraphNode_AnimDynamics::Serialize()
- UAnimGraphNode_PoseDriver::Serialize()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.