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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateNodeBase
- UObject::Serialize()
- UEdGraphNode::Serialize()
- UAnimStateNodeBase::Serialize()
- UAnimStateAliasNode::Serialize()
- UAnimStateTransitionNode::Serialize()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
Include | #include "AnimStateNodeBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateNodeBase.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.