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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_CallFunction
- UObject::Serialize()
- UEdGraphNode::Serialize()
- UK2Node::Serialize()
- UK2Node_CallFunction::Serialize()
- UK2Node_AddComponent::Serialize()
- UK2Node_AnimGetter::Serialize()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunction.h |
Include | #include "K2Node_CallFunction.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallFunction.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.