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Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- FRefCountedObject
- HHitProxy
- HInstancedStaticMeshInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
Include | #include "Components/InstancedStaticMeshComponent.h" |
Syntax
struct HInstancedStaticMeshInstance : public HHitProxy
Remarks
InstancedStaticMeshInstance hit proxy
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UInstancedStaticMeshComponent > | Component | |
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int32 | InstanceIndex |
Constructors
Type | Name | Description | |
---|---|---|---|
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HInstancedStaticMeshInstance
(
UInstancedStaticMeshComponent* InComponent, |
Functions
Type | Name | Description | |
---|---|---|---|
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HHitProxyType * | GetType () |
|
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HHitProxyType * |
Overridden from HHitProxy
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
InstancedStaticMeshInstance hit proxy |
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FTypedElementHandle | Get the element handle associated with this hit proxy, if any. | |
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EMouseCursor::Type | Override to change the mouse based on what it is hovering over. |