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Unreal Engine C++ API Reference > Runtime > Engine > Components > FSplineInstanceData
- FActorComponentInstanceData::ContainsData()
- FSceneComponentInstanceData::ContainsData()
- FSplineInstanceData::ContainsData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
Include | #include "Components/SplineComponent.h" |
virtual bool ContainsData&40;&41; const
Remarks
Determines if any instance data was actually saved.