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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSequence
Type | Name | Description | |
---|---|---|---|
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UAnimSequence * | Ideally this would be animsequcnebase, but we might have some issue with that. For now, just allow AnimSequence | |
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void | GetAdditiveBasePose
(
FAnimationPoseData& OutAnimationPoseData, |
Use other GetAdditiveBasePose signature |
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void | GetAdditiveBasePose
(
FCompactPose& OutPose, |
Use other GetAdditiveBasePose signature |