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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FBasePose
- FBaseCompactPose
- FCompactPose
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BonePose.h |
Include | #include "BonePose.h" |
Syntax
struct FCompactPose : public FBaseCompactPose< FAnimStackAllocator >
Functions
Type | Name | Description | |
---|---|---|---|
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void | Normalizes all rotations in this pose. | |
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void | Sets every bone transform to Identity. |