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int32 |
MachineIndex |
Index of this machine in the StateMachines array. |
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TWeakObjectPtr< UAnimGraphNode_StateMachineBase > |
MachineInstanceNode |
The animation node that leads into this state machine (A3 only) |
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TMap< TWeakObjectPtr< UEdGraphNode >, int32 > |
NodeToStateIndex |
Map from state nodes to their state entry in a state machine. |
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TMultiMap< TWeakObjectPtr< UEdGraphNode >, int32 > |
NodeToTransitionIndex |
Transition nodes may be associated w/ multiple transition indicies when the source state is an alias. |
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TMultiMap< TWeakObjectPtr< UAnimStateAliasNode >, FStateAliasTransitionStateIndexPair > |
StateAliasNodeToTransitionStatePairs |
Mapping between an alias and any transition indices it might be associated to (Both as source and target). |
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TMap< int32, TWeakObjectPtr< UAnimStateNodeBase > > |
StateIndexToNode |
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