Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UAnimStateNodeBase
- UAnimStateAliasNode
- UAnimStateConduitNode
- UAnimStateNode
- UAnimStateTransitionNode
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
| Include | #include "AnimStateNodeBase.h" |
Syntax
class UAnimStateNodeBase : public UEdGraphNode
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimStateNodeBase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| UAnimBlueprint * | |||
| UEdGraph * | |||
| FString | Name used as a seed when pasting nodes. | ||
| UEdGraphPin * | GetInputPin () |
||
| UEdGraphPin * | GetOutputPin () |
||
| FString | GetStateName () |
||
| void | GetTransitionList
(
TArray< class UAnimStateTransitionNode* >& OutTransitions, |
Populates the OutTransitions array with a list of transition nodes connected to this state. |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateUnderSpecifiedSchema
(
const UEdGraphSchema* Schema |
Determine if this node can be created under the specified schema | |
| bool | Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call) | ||
| FString | Gets the animation state node documentation link. | ||
| UObject * | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | ||
| void | Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) | ||
| TSharedPtr< class INameValidatorInterface > | Create a name validator for this node | ||
| void | OnRenameNode
(
const FString& NewName |
Called when this node is being renamed after a successful name validation | |
| void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |