Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UAnimStateNodeBase
- UAnimStateAliasNode
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h |
| Include | #include "AnimStateAliasNode.h" |
Syntax
class UAnimStateAliasNode : public UAnimStateNodeBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bGlobalAlias | ||
| FString | StateAliasName |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimStateAliasNode
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UAnimStateNodeBase * | Returns null if aliasing more than one state. | ||
| FName | |||
| const TSet< TWeakObjectPtr< UAnimStateNodeBase > > & | |||
| TSet< TWeakObjectPtr< UAnimStateNodeBase > > & |
Overridden from UAnimStateNodeBase
| Type | Name | Description | |
|---|---|---|---|
| FString | Name used as a seed when pasting nodes. | ||
| UEdGraphPin * | GetInputPin () |
||
| UEdGraphPin * | GetOutputPin () |
||
| FString | GetStateName () |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| void | AutowireNewNode
(
UEdGraphPin* FromPin |
Autowire a newly created node. | |
| bool | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph | ||
| UObject * | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node | ||
| void | OnRenameNode
(
const FString& NewName |
Called when this node is being renamed after a successful name validation | |
| void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | ||
| void | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. | ||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |