Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_StateMachineBase
- UAnimGraphNode_StateMachine
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h |
| Include | #include "AnimGraphNode_StateMachineBase.h" |
Syntax
class UAnimGraphNode_StateMachineBase : public UAnimGraphNode_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UAnimationStateMachineGraph > | EditorStateMachineGraph | Editor state machine representation. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_StateMachineBase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_StateMachine & | GetNode () |
Interface for derived classes to implement. | |
| FString |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | |
| void | GetRequiredExtensions
(
TArray< TSubclassOf< UAnimBlueprintExtension >>& OutExtensions |
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. | |
| void | OnProcessDuringCompilation
(
IAnimBlueprintCompilationContext& InCompilationContext, |
Process this node's data during compilation (override point) |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FText | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | DestroyNode () |
Destroy the specified node | |
| FString | Returns the link used for external documentation for the graph node | ||
| UObject * | By default return any animation assets we have. | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FLinearColor | Gets the draw color of a node's title bar | ||
| TArray< UEdGraph * > | GetSubGraphs () |
||
| FText | Gets the tooltip to display when over the node | ||
| void | Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) | ||
| TSharedPtr< class INameValidatorInterface > | Create a name validator for this node | ||
| void | OnRenameNode
(
const FString& NewName |
Called when this node is being renamed after a successful name validation | |
| void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | ||
| void | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |