Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_Base
- FAnimNode_Base::CacheBones_AnyThread()
- FAnimNode_MirrorBase::CacheBones_AnyThread()
- FAnimNode_ConvertComponentToLocalSpace::CacheBones_AnyThread()
- FAnimNode_PoseSearchHistoryCollector_Base::CacheBones_AnyThread()
- FAnimNode_PoseSearchHistoryCollector::CacheBones_AnyThread()
- FAnimNode_PoseSearchComponentSpaceHistoryCollector::CacheBones_AnyThread()
- FAnimNode_UseCachedPose::CacheBones_AnyThread()
- FAnimNode_TransitionResult::CacheBones_AnyThread()
- FAnimNode_RigLogic::CacheBones_AnyThread()
- FAnimNode_PreviewRetargetPose::CacheBones_AnyThread()
- FAnimNode_ControlRig::CacheBones_AnyThread()
- FAnimNode_MakeDynamicAdditive::CacheBones_AnyThread()
- FAnimNode_SequencePlayerBase::CacheBones_AnyThread()
- FAnimNode_Root::CacheBones_AnyThread()
- FAnimNode_Sync::CacheBones_AnyThread()
- FAnimNode_PoseHandler::CacheBones_AnyThread()
- FAnimNode_PoseBlendNode::CacheBones_AnyThread()
- FAnimNode_PoseDriver::CacheBones_AnyThread()
- FAnimNode_Slot::CacheBones_AnyThread()
- FAnimNode_PoseBlendNode::CacheBones_AnyThread()
- FAnimNode_BlendSpacePlayerBase::CacheBones_AnyThread()
- FAnimNode_RotationOffsetBlendSpace::CacheBones_AnyThread()
- FAnimNode_AimOffsetLookAt::CacheBones_AnyThread()
- FAnimNode_SequenceEvaluatorBase::CacheBones_AnyThread()
- FAnimNode_MultiWayBlend::CacheBones_AnyThread()
- FAnimNode_ConvertLocalToComponentSpace::CacheBones_AnyThread()
- FAnimNode_RetargetPoseFromMesh::CacheBones_AnyThread()
- FAnimNode_PoseSearchHistoryCollector::CacheBones_AnyThread()
- FAnimNode_LiveLinkPose::CacheBones_AnyThread()
- FAnimNode_RotateRootBone::CacheBones_AnyThread()
- FAnimNode_RemapCurvesBase::CacheBones_AnyThread()
- FAnimNode_CurveSource::CacheBones_AnyThread()
- FAnimNode_CopyPoseFromMesh::CacheBones_AnyThread()
- FAnimNode_ApplyAdditive::CacheBones_AnyThread()
- FAnimNode_RotationOffsetBlendSpace::CacheBones_AnyThread()
- FAnimNode_ApplyMeshSpaceAdditive::CacheBones_AnyThread()
- FAnimNode_RotationOffsetBlendSpaceGraph::CacheBones_AnyThread()
- FAnimNode_PoseSearchComponentSpaceHistoryCollector::CacheBones_AnyThread()
- FAnimNode_ScaleChainLength::CacheBones_AnyThread()
- FAnimNode_ModifyCurve::CacheBones_AnyThread()
- FAnimNode_TransitionPoseEvaluator::CacheBones_AnyThread()
- FAnimNode_ControlRigBase::CacheBones_AnyThread()
- FAnimNode_ControlRig::CacheBones_AnyThread()
- FAnimNode_BlendListBase::CacheBones_AnyThread()
- FAnimNode_SaveCachedPose::CacheBones_AnyThread()
- FAnimNode_TwoWayBlend::CacheBones_AnyThread()
- FAnimNode_AimOffsetLookAt::CacheBones_AnyThread()
- FAnimNode_SkeletalControlBase::CacheBones_AnyThread()
- FAnimNode_TwistCorrectiveNode::CacheBones_AnyThread()
- FAnimNode_SpringBone::CacheBones_AnyThread()
- FAnimNode_TwistCorrectiveNode::CacheBones_AnyThread()
- FAnimNode_BlendSpaceGraphBase::CacheBones_AnyThread()
- FAnimNode_RotationOffsetBlendSpaceGraph::CacheBones_AnyThread()
- FAnimNode_LinkedAnimGraph::CacheBones_AnyThread()
- FAnimNode_BlendBoneByChannel::CacheBones_AnyThread()
- FAnimNode_IKRig::CacheBones_AnyThread()
- FAnimNode_SpringBone::CacheBones_AnyThread()
- FAnimNode_LayeredBoneBlend::CacheBones_AnyThread()
- FAnimNode_DeadBlending::CacheBones_AnyThread()
- FAnimNode_PoseDriver::CacheBones_AnyThread()
- FAnimNode_StateMachine::CacheBones_AnyThread()
- FAnimNode_Inertialization::CacheBones_AnyThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include | #include "Animation/AnimNodeBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp |
virtual void CacheBones_AnyThread
&40;
const FAnimationCacheBonesContext & Context
&41;
Remarks
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
Parameters
Name | Description |
---|---|
Context | Context structure providing access to relevant data |