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Unreal Engine C++ API Reference > Plugins > ControlRig > FAnimNode_ControlRig
- FAnimNode_Base::CacheBones_AnyThread()
- FAnimNode_ControlRigBase::CacheBones_AnyThread()
- FAnimNode_ControlRig::CacheBones_AnyThread()
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/AnimNode_ControlRig.h |
Include | #include "AnimNode_ControlRig.h" |
Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/AnimNode_ControlRig.cpp |
virtual void CacheBones_AnyThread
&40;
const FAnimationCacheBonesContext & Context
&41;
Remarks
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
Parameters
Name | Description |
---|---|
Context | Context structure providing access to relevant data |