Navigation
Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > AnimNodes > FAnimNode_AimOffsetLookAt
- FAnimNode_Base::CacheBones_AnyThread()
- FAnimNode_BlendSpacePlayerBase::CacheBones_AnyThread()
- FAnimNode_AimOffsetLookAt::CacheBones_AnyThread()
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_AimOffsetLookAt.h |
Include | #include "AnimNodes/AnimNode_AimOffsetLookAt.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_AimOffsetLookAt.cpp |
virtual void CacheBones_AnyThread
&40;
const FAnimationCacheBonesContext & Context
&41;
Remarks
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
Parameters
Name | Description |
---|---|
Context | Context structure providing access to relevant data |