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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimNode_Root
- FAnimNode_Base::CacheBones_AnyThread()
- FAnimNode_Root::CacheBones_AnyThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Root.h |
Include | #include "Animation/AnimNode_Root.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_Root.cpp |
virtual void CacheBones_AnyThread
&40;
const FAnimationCacheBonesContext & Context
&41;
Remarks
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
Parameters
Name | Description |
---|---|
Context | Context structure providing access to relevant data |