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API > API/Runtime > API/Runtime/Engine
| Name | AReflectionCapture |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ReflectionCapture.h |
| Include Path | #include "Engine/ReflectionCapture.h" |
Syntax
UCLASS (Abstract, HideCategories=(Collision, Attachment, Actor), MinimalAPI)
class AReflectionCapture : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AReflectionCapture
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AReflectionCapture
(
const FObjectInitializer& ObjectInitializer |
Engine/ReflectionCapture.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CaptureComponent | TObjectPtr< class UReflectionCaptureComponent > | Reflection capture component. | Engine/ReflectionCapture.h |
|
| CaptureOffsetComponent | TObjectPtr< UBillboardComponent > | Engine/ReflectionCapture.h | ||
| SpriteComponent | TObjectPtr< UBillboardComponent > | Engine/ReflectionCapture.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReflectionCaptureComponent * GetCaptureComponent() |
Returns CaptureComponent subobject | Engine/ReflectionCapture.h | |
UBillboardComponent * GetCaptureOffsetComponent() |
Engine/ReflectionCapture.h | ||
UBillboardComponent * GetSpriteComponent() |
Returns SpriteComponent subobject | Engine/ReflectionCapture.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsLevelBoundsRelevant() |
Indicates whether this actor should participate in level bounds calculations | Engine/ReflectionCapture.h |