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Actor used to capture the scene for reflection in a sphere shape.
| Name | ASphereReflectionCapture |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SphereReflectionCapture.h |
| Include Path | #include "Engine/SphereReflectionCapture.h" |
Syntax
UCLASS (HideCategories=(Collision, Attachment, Actor), MinimalAPI)
class ASphereReflectionCapture : public AReflectionCapture
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AReflectionCapture → ASphereReflectionCapture
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASphereReflectionCapture
(
const FObjectInitializer& ObjectInitializer |
Engine/SphereReflectionCapture.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DrawCaptureRadius | TObjectPtr< UDrawSphereComponent > | Sphere component used to visualize the capture radius | Engine/SphereReflectionCapture.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDrawSphereComponent * GetDrawCaptureRadius() |
Returns DrawCaptureRadius subobject | Engine/SphereReflectionCapture.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EditorApplyScale
(
const FVector& DeltaScale, |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. | Engine/SphereReflectionCapture.h |