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Actor used to capture the scene for reflection in a box shape
| Name | ABoxReflectionCapture |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BoxReflectionCapture.h |
| Include Path | #include "Engine/BoxReflectionCapture.h" |
Syntax
UCLASS (HideCategories=(Collision, Attachment, Actor), MinimalAPI)
class ABoxReflectionCapture : public AReflectionCapture
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AReflectionCapture → ABoxReflectionCapture
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ABoxReflectionCapture
(
const FObjectInitializer& ObjectInitializer |
Engine/BoxReflectionCapture.h |