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Not yet implemented plane capture class
| Name | APlaneReflectionCapture |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PlaneReflectionCapture.h |
| Include Path | #include "Engine/PlaneReflectionCapture.h" |
Syntax
UCLASS (Abstract, HideCategories=(Collision, Attachment, Actor), MinimalAPI)
class APlaneReflectionCapture : public AReflectionCapture
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AReflectionCapture → APlaneReflectionCapture
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APlaneReflectionCapture
(
const FObjectInitializer& ObjectInitializer |
Engine/PlaneReflectionCapture.h |
Functions
Public
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EditorApplyScale
(
const FVector& DeltaScale, |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. | Engine/PlaneReflectionCapture.h |