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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
Inheritance Hierarchy
- FSparseDelegate
- TSparseDynamicDelegate
- FActorBeginCursorOverSignature
- FActorBeginOverlapSignature
- FActorBeginTouchOverSignature
- FActorComponentActivatedSignature
- FActorComponentDeactivateSignature
- FActorDestroyedSignature
- FActorEndCursorOverSignature
- FActorEndOverlapSignature
- FActorEndPlaySignature
- FActorEndTouchOverSignature
- FActorHitSignature
- FActorOnClickedSignature
- FActorOnInputTouchBeginSignature
- FActorOnInputTouchEndSignature
- FActorOnReleasedSignature
- FComponentBeginCursorOverSignature
- FComponentBeginOverlapSignature
- FComponentBeginTouchOverSignature
- FComponentCollisionSettingsChangedSignature
- FComponentEndCursorOverSignature
- FComponentEndOverlapSignature
- FComponentEndTouchOverSignature
- FComponentHitSignature
- FComponentOnClickedSignature
- FComponentOnInputTouchBeginSignature
- FComponentOnInputTouchEndSignature
- FComponentOnReleasedSignature
- FComponentPhysicsStateChanged
- FComponentSleepSignature
- FComponentWakeSignature
- FIsRootComponentChanged
- FPawnControllerChangedSignature
- FPawnRestartedSignature
- FPhysicsVolumeChanged
- FPixelStreamingOnIceCandidate
- FPixelStreamingOnIceConnection
- FPixelStreamingOnIceDisconnection
- FPixelStreamingSignallingComponentAnswer
- FPixelStreamingSignallingComponentConfig
- FPixelStreamingSignallingComponentConnected
- FPixelStreamingSignallingComponentConnectionError
- FPixelStreamingSignallingComponentDataChannels
- FPixelStreamingSignallingComponentDisconnected
- FPixelStreamingSignallingComponentIceCandidate
- FPixelStreamingSignallingComponentOffer
- FTakeAnyDamageSignature
- FTakePointDamageSignature
- FTakeRadialDamageSignature
- UConstraintsManager::FOnConstraintAdded
- UConstraintsManager::FOnConstraintRemoved
- UControlRig::FOnControlSelectedBP
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/SparseDelegate.h |
Include | #include "UObject/SparseDelegate.h" |
Syntax
struct FSparseDelegate
Remarks
Base implementation for all sparse delegate types
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bIsBound |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | __Internal_AddUnique
(
const UObject* DelegateOwner, |
Adds a function delegate to this multi-cast delegate's invocation list if a delegate with the same signature doesn't already exist in the invocation list |
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void | __Internal_Clear
(
const UObject* DelegateOwner, |
Removes all functions from this delegate's invocation list |
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void | __Internal_Remove
(
const UObject* DelegateOwner, |
Removes a function from this multi-cast delegate's invocation list (performance is O(N)). |
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bool | IsBound () |
Checks to see if any functions are bound to this multi-cast delegate |