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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSparseDelegate
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/SparseDelegate.h |
Include | #include "UObject/SparseDelegate.h" |
void Internal_Clear
&40;
const UObject &42; DelegateOwner,
FName DelegateName
&41;
Remarks
Removes all functions from this delegate's invocation list
NOTE: Only call this function from blueprint sparse delegate infrastructure on a resolved generic FScriptDelegate pointer. Generally from C++ you should call Clear() directly.
Parameters
Name | Description |
---|---|
DelegateOwner | UObject that owns the resolved sparse delegate |
DelegateName | Name of the resolved sparse delegate |