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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
Inheritance Hierarchy
- FSparseDelegate
- TSparseDynamicDelegate
- FTakePointDamageSignature
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Syntax
struct FTakePointDamageSignature : public TSparseDynamicDelegate< FTakePointDamageSignature_MCSignature, AActor, FTakePointDamageSignatureInfoGetter >