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API > API/Runtime > API/Runtime/CoreUObject
Thread-local context containing initial objects and references to collect
| Name | FWorkerContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
Syntax
struct FWorkerContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/FastReferenceCollector.h | |||
FWorkerContext
(
FWorkerContext&& |
UObject/FastReferenceCollector.h | ||
FWorkerContext
(
const FWorkerContext& |
UObject/FastReferenceCollector.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FWorkerContext() |
UObject/FastReferenceCollector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDidWork | bool | UObject/FastReferenceCollector.h | ||
| bIsSuspended | bool | UObject/FastReferenceCollector.h | ||
| Coordinator | FWorkCoordinator * | UObject/FastReferenceCollector.h | ||
| GarbageReferences | TArray< FGarbageReferenceInfo > | UObject/FastReferenceCollector.h | ||
| History | TMap< FReferenceToken, TArray< FGCDirectReference > * > | UObject/FastReferenceCollector.h | ||
| IncrementalStructs | FSuspendedStructBatch | UObject/FastReferenceCollector.h | ||
| InitialNativeReferences | TConstArrayView< UObject ** > | UObject/FastReferenceCollector.h | ||
| ObjectsToSerialize | FWorkBlockifier | UObject/FastReferenceCollector.h | ||
| SchemaStack | FDebugSchemaStackNode * | UObject/FastReferenceCollector.h | ||
| Stats | FProcessorStats | UObject/FastReferenceCollector.h | ||
| WeakReferences | TArray< FWeakReferenceInfo > | UObject/FastReferenceCollector.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialObjects | TConstArrayView< UObject * > | UObject/FastReferenceCollector.h | ||
| ReferencingObject | UObject * | This is set by GC when processing references from the current referencing object. | UObject/FastReferenceCollector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AllocateWorkerIndex() |
UObject/FastReferenceCollector.h | ||
void FreeWorkerIndex() |
UObject/FastReferenceCollector.h | ||
int64 GetAllocatedSize() |
Returns the size of memory allocated by internal arrays | UObject/FastReferenceCollector.h | |
TConstArrayView< UObject * > GetInitialObjects() |
UObject/FastReferenceCollector.h | ||
UObject * GetReferencingObject() |
UObject/FastReferenceCollector.h | ||
int32 GetWorkerIndex() |
UObject/FastReferenceCollector.h | ||
void ResetInitialObjects() |
UObject/FastReferenceCollector.h | ||
void SetInitialObjectsPrepadded
(
TConstArrayView< UObject* > PaddedObjects |
UObject/FastReferenceCollector.h | ||
| UObject/FastReferenceCollector.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorkerContext & operator=
(
const FWorkerContext& |
UObject/FastReferenceCollector.h | ||
FWorkerContext & operator=
(
FWorkerContext&& |
UObject/FastReferenceCollector.h |