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Reachable objects waiting to be processed. Type-erases parallel/serial queue.
| Name | FWorkBlockifier |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
Syntax
class FWorkBlockifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorkBlockifier
(
const FWorkBlockifier& |
UObject/FastReferenceCollector.h | ||
| UObject/FastReferenceCollector.h | |||
| UObject/FastReferenceCollector.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FWorkBlockifier() |
UObject/FastReferenceCollector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AsyncQueue | FWorkstealingQueue * | UObject/FastReferenceCollector.h | ||
| SyncQueue | FWorkBlock * | UObject/FastReferenceCollector.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FWorkBlockifier | union UE::GC::FWorkBlockifier | UObject/FastReferenceCollector.h | ||
| Wip | FWorkBlock * | UObject/FastReferenceCollector.h | ||
| WipIt | UObject ** | UObject/FastReferenceCollector.h | ||
| WorkerIndex | int32 | UObject/FastReferenceCollector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
UObject* Object |
UObject/FastReferenceCollector.h | ||
void FreeOwningBlock
(
UObject*const* BlockObjects |
UObject/FastReferenceCollector.h | ||
int32 GetWorkerIndex() |
UObject/FastReferenceCollector.h | ||
bool HasWork() |
UObject/FastReferenceCollector.h | ||
void Init() |
UObject/FastReferenceCollector.h | ||
bool IsUnused() |
UObject/FastReferenceCollector.h | ||
FWorkBlock * PopFullBlock() |
UObject/FastReferenceCollector.h | ||
FWorkBlock * PopPartialBlock
(
int32& OutNum |
UObject/FastReferenceCollector.h | ||
void ResetAsyncQueue() |
UObject/FastReferenceCollector.h | ||
void SetAsyncQueue
(
FWorkstealingQueue& Queue |
UObject/FastReferenceCollector.h | ||
void SetWorkerIndex
(
int32 Idx |
UObject/FastReferenceCollector.h | ||
FWorkBlock * StealFullBlock() |
UObject/FastReferenceCollector.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorkBlockifier & operator=
(
const FWorkBlockifier& |
UObject/FastReferenceCollector.h | ||
FWorkBlockifier & operator=
(
FWorkBlockifier&& |
UObject/FastReferenceCollector.h |