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Describes a reference variable to another object which may be nil.
| Name | FObjectPropertyBase |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
class FObjectPropertyBase : public FProperty
Inheritance Hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectPropertyBase
(
FFieldVariant InOwner, |
UObject/UnrealType.h | ||
FObjectPropertyBase
(
FFieldVariant InOwner, |
Constructor used for constructing compiled-in properties | UObject/UnrealType.h | |
FObjectPropertyBase
(
FFieldVariant InOwner, |
UObject/UnrealType.h | ||
FObjectPropertyBase
(
EInternal InInernal, |
UObject/UnrealType.h | ||
FObjectPropertyBase
(
UField* InField |
UObject/UnrealType.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FProperty | UObject/UnrealType.h | |
| ThisClass | FObjectPropertyBase | UObject/UnrealType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyClass | TObjectPtr< class UClass > | Variables. | UObject/UnrealType.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AllowObjectTypeReinterpretationTo
(
const FObjectPropertyBase* Other |
UObject/UnrealType.h | ||
virtual void CheckValidObject
(
void* ValueAddress, |
UObject/UnrealType.h | ||
| UObject/UnrealType.h | |||
virtual UObject * GetObjectPropertyValue
(
const void* PropertyValueAddress |
UObject/UnrealType.h | ||
virtual UObject * GetObjectPropertyValue_InContainer
(
const void* ContainerAddress, |
UObject/UnrealType.h | ||
virtual TObjectPtr< UObject > GetObjectPtrPropertyValue
(
const void* PropertyValueAddress |
UObject/UnrealType.h | ||
virtual TObjectPtr< UObject > GetObjectPtrPropertyValue_InContainer
(
const void* ContainerAddress, |
UObject/UnrealType.h | ||
virtual UObject * LoadObjectPropertyValue
(
const void* PropertyValueAddress |
UObject/UnrealType.h | ||
UObject * LoadObjectPropertyValue_InContainer
(
const void* PropertyValueAddress, |
UObject/UnrealType.h | ||
void SetObjectPropertyValue
(
void* PropertyValueAddress, |
UObject/UnrealType.h | ||
void SetObjectPropertyValue_InContainer
(
void* ContainerAddress, |
UObject/UnrealType.h | ||
void SetObjectPtrPropertyValue
(
void* PropertyValueAddress, |
UObject/UnrealType.h | ||
void SetObjectPtrPropertyValue_InContainer
(
void* ContainerAddress, |
UObject/UnrealType.h | ||
void SetPropertyClass
(
UClass* NewPropertyClass |
Setter function for this property's PropertyClass member. | UObject/UnrealType.h |
Overridden from FProperty
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetID() |
UObject/UnrealType.h | ||
virtual bool Identical
(
const void* A, |
Determines whether the property values are identical. | UObject/UnrealType.h | |
virtual void InstanceSubobjects
(
void* Data, |
Creates new copies of components | UObject/UnrealType.h | |
virtual bool NetSerializeItem
(
FArchive& Ar, |
UObject/UnrealType.h | ||
virtual void * ResolveVisitedPathInfo
(
void* Data, |
Attempt to resolve the given inner path info against this outer property to get the inner property value. | UObject/UnrealType.h | |
virtual bool SameType
(
const FProperty* Other |
Returns true, if Other is property of exactly the same type | UObject/UnrealType.h | |
virtual bool SupportsNetSharedSerialization() |
UObject/UnrealType.h | ||
virtual EPropertyVisitorControlFlow Visit
(
FPropertyVisitorContext& Context, |
Visits this property and allows recursion into the inner properties This method allows callers to visit inner properties without knowing about its container type as opposed to TPropertyIterator. | UObject/UnrealType.h |
Overridden from FField
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
UObject/UnrealType.h | ||
virtual void BeginDestroy() |
UObject/UnrealType.h | ||
virtual SIZE_T GetFieldSize() |
UObject/UnrealType.h | ||
virtual void PostDuplicate
(
const FField& InField |
Fixups after duplicating a Field | UObject/UnrealType.h | |
virtual void Serialize
(
FArchive& Ar |
Begin UObject interface: the following functions mimic UObject interface for easier transition from UProperties to FProperties. | UObject/UnrealType.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AllowCrossLevel() |
UObject/UnrealType.h | ||
| Constructs a new object if the existing one is missing or is not compatible with the property class Used for making sure non-nullable properties have valid values. | UObject/UnrealType.h | ||
void GetWrappedUObjectPtrValues
(
OutType* OutObjects, |
Disable false positive buffer overrun warning during pgoprofile linking step. | UObject/UnrealType.h | |
virtual void SetObjectPropertyValueUnchecked
(
void* PropertyValueAddress, |
UObject/UnrealType.h | ||
virtual void SetObjectPropertyValueUnchecked_InContainer
(
void* ContainerAddress, |
UObject/UnrealType.h | ||
virtual void SetObjectPtrPropertyValueUnchecked
(
void* PropertyValueAddress, |
UObject/UnrealType.h | ||
virtual void SetObjectPtrPropertyValueUnchecked_InContainer
(
void* ContainerAddress, |
UObject/UnrealType.h | ||
void SetWrappedUObjectPtrValues
(
void* DestAddress, |
Enable back buffer overrun warning. | UObject/UnrealType.h |
Overridden from FProperty
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ExportText_Internal
(
FString& ValueStr, |
UObject/UnrealType.h | ||
virtual const TCHAR * ImportText_Internal
(
const TCHAR* Buffer, |
UObject/UnrealType.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UE_API FField * Construct
(
const FFieldVariant& InOwner, |
UObject/UnrealType.h | ||
static TObjectPtr< UObject > FindImportedObject
(
const FProperty* Property, |
UObject/UnrealType.h | ||
static FString GetExportPath
(
FTopLevelAssetPath ClassPathName, |
Returns the qualified export path given a class path name and object path name | UObject/UnrealType.h | |
static FString GetExportPath
(
const TObjectPtr< const UObject >& Object, |
Returns the qualified export path for a given object, parent, and export root scope | UObject/UnrealType.h | |
static bool ParseObjectPropertyValue
(
const FProperty* Property, |
Parses a text buffer into an object reference.Parses a text buffer into an object reference. | UObject/UnrealType.h | |
static UE_API FFieldClass * StaticClass() |
UObject/UnrealType.h | ||
static EClassCastFlags StaticClassCastFlags() |
UObject/UnrealType.h | ||
static EClassCastFlags StaticClassCastFlagsPrivate() |
UObject/UnrealType.h | ||
| Helper method for sharing code with FObjectPtrProperty even though one doesn't inherit from the other. | UObject/UnrealType.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator delete
(
void* InMem |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize, |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize |
UObject/UnrealType.h | ||
FObjectPropertyBase & operator=
(
const FObjectPropertyBase& |
UObject/UnrealType.h | ||
| UObject/UnrealType.h |