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Unreal Engine C++ API Reference > Runtime > Core > Serialization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
Include | #include "Serialization/MemoryImage.h" |
Syntax
class FMemoryImage
Variables
Type | Name | Description | |
---|---|---|---|
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const UStruct * | CurrentStruct | |
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FPlatformTypeLayoutParameters | HostLayoutParameters | |
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FPointerTableBase * | PointerTable | |
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const FPointerTableBase * | PrevPointerTable | |
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TArray< TRefCountPtr< FMemoryImageSection > > | Sections | |
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FPlatformTypeLayoutParameters | TargetLayoutParameters |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMemoryImage () |
Functions
Type | Name | Description | |
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FMemoryImageSection * | ||
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void | Flatten
(
FMemoryImageResult& OutResult, |
Merging duplicate sections will make the resulting memory image smaller. |
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FPointerTableBase & | ||
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const FPointerTableBase & |