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Unreal Engine C++ API Reference > Runtime > Core > Serialization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
Include | #include "Serialization/MemoryImage.h" |
Syntax
struct FMemoryImageResult
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< uint8 > | Bytes | |
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TArray< FMemoryImageNamePointer > | MemoryImageNames | |
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FPointerTableBase * | PointerTable | |
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TArray< FMemoryImageNamePointer > | ScriptNames | |
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FPlatformTypeLayoutParameters | TargetLayoutParameters | |
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TArray< FMemoryImageVTablePointer > | VTables |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | ApplyPatches
(
void* FrozenObject, |
|
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FMemoryImageObject | LoadFromArchive
(
FArchive& Ar, |
|
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void | SaveToArchive
(
FArchive& Ar |