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Unreal Engine C++ API Reference > Runtime > Core > Serialization
Inheritance Hierarchy
- FRefCountedObject
- FMemoryImageSection
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
Include | #include "Serialization/MemoryImage.h" |
Syntax
class FMemoryImageSection : public FRefCountedObject
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< uint8 > | Bytes | |
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FSHAHash | Hash | |
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uint32 | MaxAlignment | |
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TArray< FMemoryImageNamePointer > | MemoryImageNames | |
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FMemoryImage * | ParentImage | |
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TArray< FSectionPointer > | Pointers | |
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TArray< FMemoryImageNamePointer > | ScriptNames | |
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TArray< FMemoryImageVTablePointer > | VTables |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMemoryImageSection
(
FMemoryImage* InImage |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ComputeHash () |
|
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uint32 | Flatten
(
FMemoryImageResult& OutResult |
|
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uint32 | GetOffset () |
|
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uint32 | WriteAlignment
(
uint32 Alignment |
|
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uint32 | WriteBytes
(
const T& Data |
|
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uint32 | WriteBytes
(
const void* Data, |
|
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uint32 | WriteFMemoryImageName
(
int32 NumBytes, |
|
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uint32 | WriteFScriptName
(
const FScriptName& Name |
|
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void | WritePaddingToSize
(
uint32 Offset |
|
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FMemoryImageSection * | WritePointer
(
const FTypeLayoutDesc& StaticTypeDesc, |
|
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uint32 | WriteRawPointerSizedBytes
(
uint64 PointerValue |
|
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uint32 | WriteVTable
(
const FTypeLayoutDesc& TypeDesc, |
|
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uint32 | WriteZeroBytes
(
int32 Num |
Classes
Type | Name | Description | |
---|---|---|---|
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FSectionPointer |