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Unreal Engine C++ API Reference > Runtime > Core > Serialization
Inheritance Hierarchy
- FArchiveState
- FArchive
- FArchiveSaveCompressedProxy
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/ArchiveSaveCompressedProxy.h |
Include | #include "Serialization/ArchiveSaveCompressedProxy.h" |
Syntax
class FArchiveSaveCompressedProxy : public FArchive
Remarks
FArchive Proxy to transparently write out compressed data to an array.
Constructors
Type | Name | Description | |
---|---|---|---|
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FArchiveSaveCompressedProxy
(
TArray< uint8 >& InCompressedData, FArchiveSaveCompressedProxy
(
TArray< uint8 >& InCompressedData, |
Use the FName version of FArchiveSaveCompressedProxy constructor | |
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FArchiveSaveCompressedProxy
(
TArray< uint8 >& InCompressedData, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor, flushing array if needed. Also frees temporary memory. |
Overridden from FArchive
Type | Name | Description | |
---|---|---|---|
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void | Flush () |
Flushes tmp data to array. |
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void | Seek
(
int64 InPos |
Seeking is only implemented internally for writing out compressed data and asserts otherwise. |
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void | Serialize
(
void* Data, |
Serializes data to archive. |
Overridden from FArchiveState
Type | Name | Description | |
---|---|---|---|
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int64 | Tell () |
Returns the current location within the backing data storage, which can possibly be passed to Seek later to restore a read/write location. |
Enums
Type | Name | Description | |
---|---|---|---|
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EVS2015Redirector | This enum and the following constructor is a workaround for VC compiler bug that prevents using attributes on constructors without inline implementation. |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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FArchiveSaveCompressedProxy
(
TArray< uint8 >& InCompressedData, FArchiveSaveCompressedProxy
(
TArray< uint8 >& InCompressedData, |
Use the FName version of FArchiveSaveCompressedProxy constructor |