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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveSaveCompressedProxy
- FArchiveState::Tell()
- FArchiveSaveCompressedProxy::Tell()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/ArchiveSaveCompressedProxy.h |
Include | #include "Serialization/ArchiveSaveCompressedProxy.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/ArchiveSaveCompressedProxy.cpp |
virtual int64 Tell&40;&41;
Remarks
Returns the current location within the backing data storage, which can possibly be passed to Seek later to restore a read/write location. If this returns -1, there is no backing data storage and Seek will not function. current position in uncompressed stream in bytes