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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveSaveCompressedProxy
- FArchive::Serialize()
- FArchiveSaveCompressedProxy::Serialize()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/ArchiveSaveCompressedProxy.h |
Include | #include "Serialization/ArchiveSaveCompressedProxy.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/ArchiveSaveCompressedProxy.cpp |
virtual void Serialize
&40;
void &42; Data,
int64 Count
&41;
Remarks
Serializes data to archive. This function is called recursively and determines where to serialize to and how to do so based on internal state.
Parameters
Name | Description |
---|---|
Data | Pointer to serialize to |
Count | Number of bytes to read |