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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchive
- FArchive::Serialize()
- FGLTFMemoryArchive::Serialize()
- FHttpStreamFArchive::Serialize()
- FLargeMemoryWriter::Serialize()
- FArchiveStackTraceMemoryWriter::Serialize()
- FArchiveStackTrace::Serialize()
- FArchiveMD5::Serialize()
- FLargeMemoryReader::Serialize()
- FArchiveStackTraceReader::Serialize()
- TMemoryHasher::Serialize()
- FArchiveObjectCrc32::Serialize()
- FStaticMemoryReader::Serialize()
- FArrayReader::Serialize()
- FArchiveCrc32::Serialize()
- FArchiveLoadCompressedProxy::Serialize()
- FBuildVersionBuilder::Serialize()
- FMemoryReader::Serialize()
- FBulkDataWriter::Serialize()
- TMemoryWriter::Serialize()
- TMemoryWriter::Serialize()
- TMemoryWriter::Serialize()
- FDuplicateDataReader::Serialize()
- FKeyBuilder::Serialize()
- FBufferReaderBase::Serialize()
- FDuplicateDataWriter::Serialize()
- FObjectReader::Serialize()
- FArchiveFromStructuredArchiveImpl::Serialize()
- FArchiveSaveCompressedProxy::Serialize()
- FEditorBulkDataWriter::Serialize()
- FBufferWriter::Serialize()
- FBitWriter::Serialize()
- FConcertIdentifierRewriter::Serialize()
- FAsyncWriter::Serialize()
- FArchiveProxy::Serialize()
- FArchiveFromStructuredArchiveImpl::Serialize()
- FArchiveStackTraceWriter::Serialize()
- FShaderSaveArchive::Serialize()
- FStorageServerRequest::Serialize()
- FMemoryReaderView::Serialize()
- FPreloadableArchive::Serialize()
- FStorageServerResponse::Serialize()
- FArchiveWithDelegate::Serialize()
- FBitReader::Serialize()
- FLocalFileStreamFArchive::Serialize()
- FLinkerSave::Serialize()
- FArchiveFileReaderGeneric::Serialize()
- FArchiveStackTraceWriter::Serialize()
- FPreloadableArchiveProxy::Serialize()
- FSerializedObjectDataReader::Serialize()
- FArchiveFileWriterGeneric::Serialize()
- FSerializedObjectDataWriterCommon::Serialize()
- FArchiveStackTraceMemoryWriter::Serialize()
- FArchiveStackTrace::Serialize()
- FArchiveStackTraceReader::Serialize()
- FLinkerLoad::Serialize()
- FShaderSaveArchive::Serialize()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
virtual void Serialize
&40;
void &42; V,
int64 Length
&41;