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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveLoadCompressedProxy
- FArchive::Serialize()
- FArchiveLoadCompressedProxy::Serialize()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/ArchiveLoadCompressedProxy.h |
Include | #include "Serialization/ArchiveLoadCompressedProxy.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/ArchiveLoadCompressedProxy.cpp |
virtual void Serialize
&40;
void &42; Data,
int64 Count
&41;
Remarks
Serializes data from archive. This function is called recursively and determines where to serialize from and how to do so based on internal state.
Serializes data from archive. This function is called recursively and determines where to serialize from and how to do so based on internal state.
Parameters
Name | Description |
---|---|
Data | Pointer to serialize to |
Count | Number of bytes to read |
InData | Pointer to serialize to |
Count | Number of bytes to read |