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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/Histogram.h |
Include | #include "ProfilingDebugging/Histogram.h" |
Syntax
struct FHistogramBuilder
Remarks
Used to construct a histogram that runs over a custom set of ranges, while still enforcing contiguity on the bin ranges
Constructors
Type | Name | Description | |
---|---|---|---|
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FHistogramBuilder
(
FHistogram& InHistogram, |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddBin
(
double MaxValue |
This will add a bin to the histogram, extending from the previous bin (or starting value) to the passed in MaxValue |
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void | FinishBins () |
Call when done adding bins, this will create a final unbounded bin to catch values above the maximum value |