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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FHistogramBuilder
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/Histogram.h |
Include | #include "ProfilingDebugging/Histogram.h" |
void FinishBins&40;&41;
Remarks
Call when done adding bins, this will create a final unbounded bin to catch values above the maximum value