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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FHistogramBuilder
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/Histogram.h |
Include | #include "ProfilingDebugging/Histogram.h" |
void AddBin
&40;
double MaxValue
&41;
Remarks
This will add a bin to the histogram, extending from the previous bin (or starting value) to the passed in MaxValue