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Unreal Engine C++ API Reference > Runtime > Core
Classes
Type | Name | Description | |
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FBuildVersion | Stores the version information associated with a build | |
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FDefaultGameModuleImpl | Default minimal module class for gameplay modules. Does nothing at startup and shutdown. | |
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FDefaultModuleImpl | A default minimal implementation of a module that does nothing at startup and shutdown | |
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FModuleManager | Implements the module manager. | |
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FModuleManifest | Stores a record of a built target, with all metadata that other tools may need to know about the build. | |
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FModuleObserver | A simple class that observes the currently active module list for a specific module to be (un)loaded | |
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FModuleStatus | Structure for reporting module statuses. | |
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FStaticallyLinkedModuleRegistrant | Utility class for registering modules that are statically linked. | |
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IModuleInterface | Interface class that all module implementations should derive from. |
Functions
Type | Name | Description | |
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TOptional< FModuleManager > & |