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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
Include | #include "Internationalization/StringTableCore.h" |
Syntax
class FStringTableEntry
Remarks
Entry within a string table
Constructors
Type | Name | Description | |
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Default constructor | ||
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FStringTableEntry
(
FStringTableConstRef InOwnerTable, |
Create a new string table entry using the given data |
Functions
Type | Name | Description | |
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void | Disown () |
Disown this string table entry. |
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FTextConstDisplayStringPtr | Get the display string of this string table entry | |
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FTextId | Get the display string ID of this string table entry | |
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const FString & | Get the placeholder source string to use for string table entries that are missing | |
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const FString & | Get the source string of this string table entry | |
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bool | IsOwned () |
|
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bool | IsOwnedBy
(
const FStringTable& InStringTable |
Is this string table entry owned by the given string table? |
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FStringTableEntryRef | NewStringTableEntry
(
FStringTableConstRef InOwnerTable, |
Create a new string table entry using the given data |