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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextKey.h |
Include | #include "Internationalization/TextKey.h" |
Syntax
class FTextId
Remarks
Optimized representation of a text identity (a namespace and key pair).
Constructors
Functions
Type | Name | Description | |
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FTextKey | GetKey () |
Get the key component of this text identity |
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FTextKey | GetNamespace () |
Get the namespace component of this text identity |
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bool | IsEmpty () |
Is this text identity empty? |
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void | Reset () |
Reset this text identity to be empty |
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void | SerializeAsString
(
FArchive& Ar |
Serialize this text identity as if it were FStrings |
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void | SerializeAsString
(
FStructuredArchiveSlot Slot |
Serialize this text identity as if it were FStrings |
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void | SerializeDiscardHash
(
FArchive& Ar |
Serialize this text identity including its hash values, discarding the hash on load (to upgrade from an older hashing algorithm) |
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void | Serialize this text identity including its hash values, discarding the hash on load (to upgrade from an older hashing algorithm) | |
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void | SerializeWithHash
(
FArchive& Ar |
Serialize this text identity including its hash values (this method is sensitive to hashing algorithm changes, so only use it for generated files that can be rebuilt from another source) |
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void | SerializeWithHash
(
FStructuredArchiveSlot Slot |
Serialize this text identity including its hash values (this method is sensitive to hashing algorithm changes, so only use it for generated files that can be rebuilt from another source) |