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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FStringTableEntry
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
Include | #include "Internationalization/StringTableCore.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/StringTableCore.cpp |
bool IsOwned&40;&41; const
true if this entry is currently owned by a string table, false if it's been disowned (and should be re-cached)